Game Plan Spread

Difficulty: Easy
When a person has a certain plan in mind, this simple five-card spread presents a choice, hinting at what action or attitude should be taken for their plan to succeed, and what should be avoided to help the plan work out for the best.
The initial card is laid in the centre of the layout, the significator. The following four cards are laid out clockwise around the significator.
In this spread, the second card is about what drives the reader, but also says they are not fully conscious of this, perhaps even completely unaware of it. It provides a hint as to the reason they strive for their goal.
The third card uncovers what others think of the reader and their goals. The reader may or may not be aware of this. Sometimes other people factor into the plans (and sometimes they don't).
The fourth card suggests what not to do. If things are permitted to go down this path, the plan will collapse.
The fifth card is a hint as to how to make this plan work out favourably. The idea this card presents should be followed to make the plan successful. It is the differences between Cards #4 & #5 that should be noted, as the differences provide important clues.
Your Game Plan Reading
Unconscious Drive![]() The Fool |
External Influences![]() The Wheel of Fortune |
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Significator![]() The Moon |
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How it Will Succeed![]() The Devil |
How it Will Not Succeed![]() The Magician |
The Moon
This illustration, as with the previous ones, is based on classical examples. The moon can be seen foreshadowing its warmer and brighter side. Both towers, right and left of the path, are an indication of the Holy Jerusalem. The violet colour promises spiritual experience. To reach them the path leads past the wolf, which symbolises danger. The protecting force is portrayed by the dog, which appears lighter.
The crab, which is coming out of the water, describes the appearance out of the depths and the return to light. The crab also symbolises a character which has developed a strong contact to its emotions and intuition. Because of this it is very vulnerable and protects itself with armour and usually an extra covering.
The Fool
The bright colours symbolise many possibilities. The Fool is holding the pilgrim's staff in his hand. Water and fish indicate openness and vivacity. The butterflies also indicate different ideas and a joy of living.
The golden yellow background gives the scene energy of life. One can see the tip of the Fool's cap. The cross, or rather the handle of the sword in the background, gives an awareness of danger, which is lurking along the path the Fool is going to take.
The Wheel of Fortune
In the middle of the diagram three discs can be seen. I often use the number three in the descriptions as a basic universal number. The inner disc is blank. On the second disc we can make out the hourly Roman numerals. They appear anticlockwise to show that time's direction is relative.
The signs of the zodiac on the outer disc show a further meaning for the course of time. Around these discs or rings, as though one could present them how one liked, the four elements are arranged. They seem to be rotating and moving in a circle from light into dark and back again.
The Magician
The symbols of all the elements are shown on the picture as possibilities. The eye, with its triangular shape, refers to the Holy Trinity. It seems as though it has just opened and one can recognise the spokes of the Wheel of Fortune in its iris.
The ribbon of eternity shows us how all possibilities can develop in waves out of the one item. The red background supports the energy of the illustration.
The Devil
The colours black and white show the limits of a polarity, a disconnection, which cannot be outdone. The subconscious has no connection with the conscious. The burning fire points to the fact that the devil is linked with pain and torture.
The five-pointed star is upside down. The goat's horns are pointing downwards; classical symbols of the devil. The square oven symbolises the dependence on material things. Two clenched fists are chained together. Each can free the other whereby freeing itself, but only if it is brave enough to take the key from the fire. For this it has to open its hand.
